Module4AnchoringGamestoStandards

=Videogames and Simulations in the Classroom= =Module 4: Anchoring Games to Standards= In Module 3 you had a chance to really immerse yourself in the gaming world. The tough thing for most teachers is bringing innovative tools and strategies into the classroom and trusting that the students will still be prepared for the content and process skills on standardized tests. In this module, let's look back at the games you've been playing and see if we can't anchor those games to actual standards. Your assigned readings and the structured activity will help you through this.

Essential Questions:
Can the content and process skills in a videogame or simulation be anchored to PASS?

Reading Assignment:
Stansberry & Simpson games book chapter Van Eck's handout

Activities:
Using the games you've chosen to engage with in Module 3 Let's Play!, complete a PASS Standards Matrix to identify which standards might be covered by bringing this game into the classroom. To do this, use one of the posted standards matrices (5th, 6th, 7th, 8th, and 9th are provided). As you are in a game, think carefully about the content and processes of the game. Here is a sample of what you will be filling out: For the "Game Content or Activity" column, consider what's going on in the game. Add a short description of a piece of the game that would fit with a particular standard. For "Teaching Scenario," consider how this actually could be used in your classroom. Do you already teach a specific unit that this would fit in? And finally, consider how you might assess student learning by using this piece of the game. You clearly will not have something on every row, but if you add something to the "Game Content or Activity" column, you'll need to fill out the "Teaching Scenario" and "Possible Assessment." Additionally, even though you may teach only one subject, make sure and check out the tabs for all of the subjects' worksheets for that grade level. This assignment will be graded on an "effort expended" basis; there is not one right way to complete this. "A" level work will be characterized by an obvious and very thorough effort to match content and processes from more than four games to PASS skills. "B" level work will be characterized by an obvious and thorough effort to match content and processes from more than three games to PASS skills. "C" level work will be characterized by an effort to match content and processes from more than three games to PASS skills. "D" level work will be characterized by an some effort to match content and processes from more than two games to PASS skills. "F" level work will be characterized by an obvious lack of effort to match content and processes from games to PASS skills.
 * Priority Academic Student Skills ||  ||   ||
 * STANDARDS FOR INQUIRY, PHYSICAL, LIFE AND EARTH/SPACE SCIENCE Grade 5 ||
 * SCIENCE PROCESSES AND INQUIRY || Game Content or Activity || Teaching Scenario || Possible Assessment ||
 * Process Standard 1: Observe and Measure - Observing is the first action taken by the learner to acquire new information about an object, organism, or event. Opportunities for observation are developed through the use of a variety of scientific tools. Measurement allows observations to be quantified. The student will accomplish these objectives to meet this process standard. ||  ||   ||   ||
 * 1. Observe and measure objects, organisms, and/or events (e.g., mass, length, time, volume, temperature) using Systems International (SI) units (i.e., grams, milligrams, meters, millimeters, centimeters, kilometers, liters, milliliters, and degrees Celsius). ||  ||   ||   ||
 * 2. Compare and/or contrast similar and/or different characteristics (e.g., color, shape, size, texture, sound, position, change) in a given set of objects, organisms, or events. ||  ||   ||   ||

5th Grade PASS Standards Matrix 6th Grade PASS Standards Matrix 7th Grade PASS Standards Matrix 8th Grade PASS Standards Matrix 9th Grade PASS Standards Matrix


 * = Module 1: Introduction ||= Module 2: Digital Game-Based Learning ||= Module 3: Let's Play! ||= Module 4: Anchoring Games to Standards ||= Module 5: Designing Instruction and Assessing Learning ||