Essential+Questions

=Essential Questions=

1) Why videogaming? Can a "non-gamer" teacher capitalize on digital natives' immersion in gaming culture to improve student learning in their classroom? Module 1: Introduction

2) What learning components are inherent in games and simulations? Module 2: Digital Game-Based Learning

3) What videogames and simulations are out there and could be used in a classroom? Module 3: Let's Play!

4) Can the content and process skills in a videogame or simulation be anchored to PASS? Module 4: Anchoring Games to Standards

5) How can you make a videogame or simulation actually work in instruction? Can students' content knowledge of a subject improve (as measured by a standardized assessment) through use of a videogame or simulation? Module 5: Designing Instruction and Assessing Learning

Reading Materials

Links to Games and Simulations Sites

Class Activities

Syllabus